Ram-7
Hey gamers, today we are looking at the Ram-7 Assault Rifle for Modern Warfare. Below you will find infographics with information on the Ram-7 and a Weapon Guide Video which discusses the infographics along with the recoil and accuracy of the weapon.
The Ram-7 was available as a Season 1 Battle Pass Unlock. However as of the Season 2 release, it is now available through completing the Challenge (2 Headshots with Assault Rifles in 25 different matches). It has a weapon max level of 64. It has a standard 30 round magazine size and is a fully automatic bullpup rifle. With the really high rate of fire and decent control, the Ram-7 is considered a top tier Assault Rifle.
Included in the Infographic are the general details, camo unlock requirements, base stats, some loadouts, and a listing of the Attachment Unlock Levels.
Infographics
As for the Loadouts, there is a balanced setup, which plays well on Ground War modes and a more aggressive setup which favors ADS speed and Run-and-gun playstyles.
The following infographic shows additional details of the loadouts as well as specific information with regards to the attachments specific to the Ram-7.
If you have any recommended loadouts, or suggestions, add them in the comments below.
Ram-7 Weapon Guide
In the following Weapon guide, we talk through the stats of the Ram-7, show you the idle sway and discuss how to build a good loadout for minimizing recoil and improving accuracy.
Camouflage Requirements
These are the requirements if you’re looking to max each camo pattern. Complete all of the following to unlock the Gold Camo for the Ram-7.
- Spray Paint – 800 Kills
- Woodland – 125 Headshot Kills
- Digital – 160 Crouching Kills
- Dragon – 75 Hipfire Kills
- Splinter – 100 Longshot Kills
- Topo – 100 Mounted Kills
- Tiger – 180 Kills w/ 5 Attachments
- Stripes – 50 Kills Shortly after Reload
- Reptile – 110 Kills with 0 Attachments
- Skulls – 35 Kill 3 Enemies w/o Dying
Keep in mind you can only complete the objective after unlocking the pattern.
Attachment Unlock Levels
Muzzle – | Unlock Level | Attachment | Attachment Type | Unlock Level | |
Flash Guard | 2 | Flash Guard | Muzzle | 2 | |
Breacher Device | 10 | Cronen LP945 Mini Reflex | Optic | 3 | |
Tactical Suppressor | 12 | Commando Foregrip | Underbarrel | 4 | |
Muzzle Brake | 18 | Corp Combat Holo Sight | Optic | 5 | |
Lightweight Suppressor | 36 | FMJ | Perk | 6 | |
Compensator | 41 | Operator Reflex Sight | Optic | 7 | |
Monolithic Suppressor | 53 | M203 40mm High-Explosive | Underbarrel | 8 | |
Barrel – | Unlock Level | FTAC 13.5″ Compact | Barrel | 9 | |
FTAC 13.5″ Compact | 9 | Breacher Device | Muzzle | 10 | |
Forge TAC Eclipse | 48 | Scout Combat Optic | Optic | 11 | |
FSS Ranger | 54 | Tactical Suppressor | Muzzle | 12 | |
Laser – | Unlock Level | Sleight of Hand | Perk | 13 | |
1mW Laser | 30 | M203 40mm Incendiary | Underbarrel | 14 | |
5mW Laser | 39 | 4.0x Flip Hybrid | Optic | 15 | |
Tac Laser | 49 | FTAC Equilibrium | Stock | 16 | |
Rear Grip- | Unlock Level | 12 Gauge Deputy | Underbarrel | 17 | |
Granulated Grip Tape | 22 | Muzzle Brake | Muzzle | 18 | |
Rubberized Grip Tape | 38 | Aim-Op Reflex Sight | Optic | 19 | |
Stippled Grip Tape | 55 | Merc Foregrip | Underbarrel | 20 | |
Optics – | Unlock Level | Frangible – Wounding | Perk | 21 | |
Cronen LP945 Mini Reflex | 3 | Granulated Grip Tape | Rear Grip | 22 | |
Corp Combat Holo Sight | 5 | APX5 Holographic Sight | Optic | 23 | |
Operator Reflex Sight | 7 | 50 Round Mags | Ammunition | 24 | |
Scout Combat Optic | 11 | M203 40mm Smokescreen | Underbarrel | 25 | |
4.0x Flip Hybrid | 15 | Heavy Hitter | Perk | 26 | |
Aim-Op Reflex Sight | 19 | Integral Hybrid | Optic | 27 | |
APX5 Holographic Sight | 23 | XRK Ultralight Hollow | Stock | 28 | |
Integral Hybrid | 27 | Solozero NVG Enhanced | Optic | 29 | |
Solozero NVG Enhanced | 29 | 1mW Laser | Laser | 30 | |
VLK 3.0x Optic | 33 | Tactical Foregrip | Underbarrel | 31 | |
Sniper Scope | 37 | Fully Loaded | Perk | 32 | |
Viper Reflex Sight | 42 | VLK 3.0x Optic | Optic | 33 | |
G.I. Mini Reflex | 44 | M204 40mm Recon | Underbarrel | 34 | |
PBX Holo 7 Sight | 45 | Burst | Perk | 35 | |
Cronen 2×2 Elite | 47 | Lightweight Suppressor | Muzzle | 36 | |
Monocle Reflex Sight | 50 | Sniper Scope | Optic | 37 | |
Variable Zoom Scope | 57 | Rubberized Grip Tape | Rear Grip | 38 | |
Canted Hybrid | 59 | 5mW Laser | Laser | 39 | |
Merc Thermal Optic | 60 | Recon | Perk | 40 | |
Thermal Hybrid | 62 | Compensator | Muzzle | 41 | |
Ammunition – | Unlock Level | Viper Reflex Sight | Optic | 42 | |
50 Round Mags | 24 | Mo’ Money | Perk | 43 | |
Underbarrel – | Unlock Level | G.I. Mini Reflex | Optic | 44 | |
Commando Foregrip | 4 | PBX Holo 7 Sight | Optic | 45 | |
M203 40mm High-Explosive | 8 | Fast Melee | Perk | 46 | |
M203 40mm Incendiary | 14 | Cronen 2×2 Elite | Optic | 47 | |
12 Gauge Deputy | 17 | Forge TAC Eclipse | Barrel | 48 | |
Merc Foregrip | 20 | Tac Laser | Laser | 49 | |
M203 40mm Smokescreen | 25 | Monocle Reflex Sight | Optic | 50 | |
Tactical Foregrip | 31 | M203 40mm Flash | Underbarrel | 51 | |
M204 40mm Recon | 34 | Frangible Disabling | Perk | 52 | |
M203 40mm Flash | 51 | Monolithic Suppressor | Muzzle | 53 | |
Ranger Foregrip | 56 | FSS Ranger | Barrel | 54 | |
M203 40mm Concussive | 61 | Stippled Grip Tape | Rear Grip | 55 | |
Operator Foregrip | 63 | Ranger Foregrip | Underbarrel | 56 | |
Perks – | Unlock Level | Variable Zoom Scope | Optic | 57 | |
FMJ | 6 | XRK Close Quarters Stock | Stock | 58 | |
Sleight of Hand | 13 | Canted Hybrid | Optic | 59 | |
Frangible – Wounding | 21 | Merc Thermal Optic | Optic | 60 | |
Heavy Hitter | 26 | M203 40mm Concussive | Underbarrel | 61 | |
Fully Loaded | 32 | Thermal Hybrid | Optic | 62 | |
Burst | 35 | Operator Foregrip | Underbarrel | 63 | |
Recon | 40 | Presence of Mind | Perk | 64 | |
Mo’ Money | 43 | ||||
Fast Melee | 46 | ||||
Frangible Disabling | 52 | ||||
Presence of Mind | 64 | ||||
Stock – | Unlock Level | ||||
FTAC Equilibrium | 16 | ||||
XRK Ultralight Hollow | 28 | ||||
XRK Close Quarters Stock | 58 |
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I have a question about your info graphic on rpm and ttk. Your TTK times are lower than the math would indicate. RAM7 upper chest for example. Your RPM is 882 and the TTk is .204s or 204ms with a chest dps of 420.
please let me know were i’m wrong in this. i really want to improve my spreadsheet, i’m planing on allowing the user to select a gun and attachments to see how different combos effect the guns stats.
My Math:
(882 rpm /60) to get RPS of 14.7 times* the damage number of 28 should give a = dps of 412 and a ttk of .243s (100hp/412dps)
to get your ttk on the upper chest from my math i had to bump the rpm up to 1050
to get the dps to 420 i had the change the rpm to 900
a damage value of 33.3 would give both the ttk and dps at an rpm of 882
no rpm value will get both of your ttk and dps values.
i found on another site claiming different rpm numbers that they said came from exclusiveace. I know their Famas RPM was wrong and i calculated it out to be 633 (1000rpm = 1 bullet every 20ms so 60ms plus the delay of 225ms and repeat until a check sum of 60000 was subtracted down to 0 and added the number of 20ms ticks, gave me 633 effective rpm provided perfect trigger pulls.)
I’ll check it out. I usually get my data from 2 places, so maybe it’s a combination of how I pieced it together from those sources.
do let me know if you can, i know my first data point was not accurate by my own calculations.
Hey, so I went back and these number here were from XClusive Ace. The other source I use is an App by Mutant Media. They have the RPM at 860, with a slightly higher TTK of .140 & .209 in the base damage range, vs. Ace’s 882 RPM with TTK’s of .136 & .204. On the whole, they are both relatively close to each other. I personally calculated a Headshot TTK right around .160, so I’m not sure what’s going on with either of their numbers, or what I’m missing.
Hey, I just found this site, does all the TTK calculating for you.
https://protovision.github.io/ttk-calc/ with an 882 RPM, 42 damage, it came up with .136. Apparently I’m missing something in my calculation. Hope it helps.
OK, so here’s how you calculate it. I was doing it wrong.
RPM/60s=? thus 882/60=14.7
(Bullets to kill -1) / ? = TTK
For headshots-> (3-1) / 14.7 -> 2/14.7 = .136 TTK
Hope that, or the link below helps.
thanks, gonna check it out later almost forgot about this with all the crazyness going on in the world.