Zbor Gaming

Ram-7

Hey gamers, today we are looking at the Ram-7 Assault Rifle for Modern Warfare. Below you will find infographics with information on the Ram-7 and a Weapon Guide Video which discusses the infographics along with the recoil and accuracy of the weapon.

The Ram-7 was available as a Season 1 Battle Pass Unlock. However as of the Season 2 release, it is now available through completing the Challenge (2 Headshots with Assault Rifles in 25 different matches). It has a weapon max level of 64.  It has a standard 30 round magazine size and is a fully automatic bullpup rifle. With the really high rate of fire and decent control, the Ram-7 is considered a top tier Assault Rifle.

Included in the Infographic are the general details, camo unlock requirements, base stats, some loadouts, and a listing of the Attachment Unlock Levels.  

Infographics

Ram-7 Weapon information and attachment unlock levels

As for the Loadouts, there is a balanced setup, which plays well on Ground War modes and a more aggressive setup which favors ADS speed and Run-and-gun playstyles.

The following infographic shows additional details of the loadouts as well as specific information with regards to the attachments specific to the Ram-7.

Ram-7 Weapon Information, Loadout Suggestions and Camo Requirements for Modern Warfare

If you have any recommended loadouts, or suggestions, add them in the comments below.

Ram-7 Weapon Guide

In the following Weapon guide, we talk through the stats of the Ram-7, show you the idle sway and discuss how to build a good loadout for minimizing recoil and improving accuracy.

Camouflage Requirements

These are the requirements if you’re looking to max each camo pattern.  Complete all of the following to unlock the Gold Camo for the Ram-7. 

  1. Spray Paint – 800 Kills
  2. Woodland – 125 Headshot Kills
  3. Digital – 160 Crouching Kills
  4. Dragon – 75 Hipfire Kills
  5. Splinter – 100 Longshot Kills
  6. Topo – 100 Mounted Kills
  7. Tiger – 180 Kills w/ 5 Attachments
  8. Stripes – 50 Kills Shortly after Reload
  9. Reptile – 110 Kills with 0 Attachments
  10. Skulls – 35 Kill 3 Enemies w/o Dying

Keep in mind you can only complete the objective after unlocking the pattern.

Attachment Unlock Levels

Muzzle – Unlock LevelAttachmentAttachment TypeUnlock Level
Flash Guard 2Flash Guard Muzzle2
Breacher Device 10Cronen LP945 Mini Reflex Optic3
Tactical Suppressor 12Commando ForegripUnderbarrel4
Muzzle Brake 18Corp Combat Holo SightOptic5
Lightweight Suppressor 36FMJPerk6
Compensator 41Operator Reflex SightOptic7
Monolithic Suppressor 53M203 40mm High-ExplosiveUnderbarrel8
Barrel – Unlock LevelFTAC 13.5″ CompactBarrel9
FTAC 13.5″ Compact9Breacher Device Muzzle10
Forge TAC Eclipse48Scout Combat OpticOptic11
FSS Ranger54Tactical Suppressor Muzzle12
Laser – Unlock LevelSleight of HandPerk13
1mW Laser 30M203 40mm IncendiaryUnderbarrel14
5mW Laser 394.0x Flip HybridOptic15
Tac Laser 49FTAC EquilibriumStock16
Rear Grip-Unlock Level12 Gauge DeputyUnderbarrel17
Granulated Grip Tape22Muzzle Brake Muzzle18
Rubberized Grip Tape38Aim-Op Reflex SightOptic19
Stippled Grip Tape55Merc ForegripUnderbarrel20
Optics – Unlock LevelFrangible – WoundingPerk21
Cronen LP945 Mini Reflex 3Granulated Grip TapeRear Grip22
Corp Combat Holo Sight5APX5 Holographic SightOptic23
Operator Reflex Sight750 Round MagsAmmunition24
Scout Combat Optic11M203 40mm SmokescreenUnderbarrel25
4.0x Flip Hybrid15Heavy HitterPerk26
Aim-Op Reflex Sight19Integral HybridOptic27
APX5 Holographic Sight23XRK Ultralight HollowStock28
Integral Hybrid27Solozero NVG EnhancedOptic29
Solozero NVG Enhanced291mW Laser Laser30
VLK 3.0x Optic33Tactical ForegripUnderbarrel31
Sniper Scope37Fully LoadedPerk32
Viper Reflex Sight42VLK 3.0x OpticOptic33
G.I. Mini Reflex44M204 40mm ReconUnderbarrel34
PBX Holo 7 Sight45BurstPerk35
Cronen 2×2 Elite47Lightweight Suppressor Muzzle36
Monocle Reflex Sight50Sniper ScopeOptic37
Variable Zoom Scope57Rubberized Grip TapeRear Grip38
Canted Hybrid595mW Laser Laser39
Merc Thermal Optic60ReconPerk40
Thermal Hybrid 62Compensator Muzzle41
Ammunition –Unlock LevelViper Reflex SightOptic42
50 Round Mags24Mo’ MoneyPerk43
Underbarrel – Unlock LevelG.I. Mini ReflexOptic44
Commando Foregrip4PBX Holo 7 SightOptic45
M203 40mm High-Explosive8Fast MeleePerk46
M203 40mm Incendiary14Cronen 2×2 EliteOptic47
12 Gauge Deputy17Forge TAC EclipseBarrel48
Merc Foregrip20Tac Laser Laser49
M203 40mm Smokescreen25Monocle Reflex SightOptic50
Tactical Foregrip31M203 40mm FlashUnderbarrel51
M204 40mm Recon34Frangible DisablingPerk52
M203 40mm Flash51Monolithic Suppressor Muzzle53
Ranger Foregrip56FSS RangerBarrel54
M203 40mm Concussive61Stippled Grip TapeRear Grip55
Operator Foregrip63Ranger ForegripUnderbarrel56
Perks – Unlock LevelVariable Zoom ScopeOptic57
FMJ6XRK Close Quarters StockStock58
Sleight of Hand13Canted HybridOptic59
Frangible – Wounding21Merc Thermal OpticOptic60
Heavy Hitter26M203 40mm ConcussiveUnderbarrel61
Fully Loaded32Thermal Hybrid Optic62
Burst35Operator ForegripUnderbarrel63
Recon40Presence of MindPerk64
Mo’ Money43
Fast Melee46
Frangible Disabling52
Presence of Mind64
Stock – Unlock Level
FTAC Equilibrium16
XRK Ultralight Hollow28
XRK Close Quarters Stock58

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7 thoughts on “Ram-7

  • I have a question about your info graphic on rpm and ttk. Your TTK times are lower than the math would indicate. RAM7 upper chest for example. Your RPM is 882 and the TTk is .204s or 204ms with a chest dps of 420.

    please let me know were i’m wrong in this. i really want to improve my spreadsheet, i’m planing on allowing the user to select a gun and attachments to see how different combos effect the guns stats.
    My Math:
    (882 rpm /60) to get RPS of 14.7 times* the damage number of 28 should give a = dps of 412 and a ttk of .243s (100hp/412dps)

    to get your ttk on the upper chest from my math i had to bump the rpm up to 1050
    to get the dps to 420 i had the change the rpm to 900
    a damage value of 33.3 would give both the ttk and dps at an rpm of 882
    no rpm value will get both of your ttk and dps values.

    i found on another site claiming different rpm numbers that they said came from exclusiveace. I know their Famas RPM was wrong and i calculated it out to be 633 (1000rpm = 1 bullet every 20ms so 60ms plus the delay of 225ms and repeat until a check sum of 60000 was subtracted down to 0 and added the number of 20ms ticks, gave me 633 effective rpm provided perfect trigger pulls.)

    • I’ll check it out. I usually get my data from 2 places, so maybe it’s a combination of how I pieced it together from those sources.

      • do let me know if you can, i know my first data point was not accurate by my own calculations.

        • Hey, so I went back and these number here were from XClusive Ace. The other source I use is an App by Mutant Media. They have the RPM at 860, with a slightly higher TTK of .140 & .209 in the base damage range, vs. Ace’s 882 RPM with TTK’s of .136 & .204. On the whole, they are both relatively close to each other. I personally calculated a Headshot TTK right around .160, so I’m not sure what’s going on with either of their numbers, or what I’m missing.

        • OK, so here’s how you calculate it. I was doing it wrong.
          RPM/60s=? thus 882/60=14.7
          (Bullets to kill -1) / ? = TTK
          For headshots-> (3-1) / 14.7 -> 2/14.7 = .136 TTK
          Hope that, or the link below helps.

  • Derek Trahan

    thanks, gonna check it out later almost forgot about this with all the crazyness going on in the world.

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