EBR-14
Hey gamers, today we are looking at the Weapon Information for the EBR-14 Marksman Rifle for Modern Warfare. The information includes the EBR-14 Attachment unlock levels
The EBR-14 is a one-shot kill to the head and is a Semi-automatic long range battle rifle which balances rate of fire with lethality. It makes an effective short, mid or long range weapon. It is a 2 shot kill to anywhere other than the head, so either hit those head shots, or have a quick trigger finger.
Included in the Infographics are the general details, camo unlock requirements, base stats, some loadouts, and a listing of the Attachment Unlock Levels.
Infographics
We currently have some loadouts which include a more aggressive setup which focuses on ADS speed and another longer range setup which helps with recoil control.
See the advanced infographic below for more loadouts and information on the specific EBR-14 Attachments and camouflage requirements.
Below is a Summary of some of the info on the CAMO if the Graphic isn’t working for you.
CAMO Requirements:
These are the requirements to max each pattern and get the EBR-14 to Gold.
- Spray Paint – 450 Kills
- Woodland – 60 Headshot Kills
- Digital – 50 Crouching Kills
- Dragon – 50 One Shot Kills
- Splinter – 150 Kills w/ 5 Attachments
- Topo – 50 Longshot Kills
- Tiger – 50 Mounted Kills
- Stripes – 25 Double Kills
- Reptile – 75 Kills with 0 Attachments
- Skulls – 25 Kill 3 Enemies w/o Dying
EBR-14 Attachment Unlock Levels
Muzzle – | Unlock Level | Attachment | Attachment Type | Unlock Level | |
Flash Guard | 6 | Operator Reflex Sight | Optic | 2 | |
Tactical Suppressor | 10 | Commando Foregrip | Underbarrel | 3 | |
Breacher Device | 13 | Corp Combat Holo Sight | Optic | 4 | |
Muzzle Brake | 17 | Heavy Hitter | Perk | 5 | |
Compensator | 19 | Flash Guard | Muzzle | 6 | |
Lightweight Suppressor | 26 | FMJ | Perk | 7 | |
Monolithic Suppressor | 43 | Aim-Op Reflex Sight | Optic | 8 | |
Barrel – | Unlock Level | 15 Round Mags (EBR-14) | Ammunition | 9 | |
Forge TAC Precision 20.0″ | 14 | Tactical Suppressor | Muzzle | 10 | |
Forge TAC Elite | 34 | Scout Combat Optic | Optic | 11 | |
Forge TAC Precision 22.0″ | 46 | Fast Melee | Perk | 12 | |
Laser – | Unlock Level | Breacher Device | Muzzle | 13 | |
Tac Laser | 41 | Forge TAC Precision 20.0″ | Barrel | 14 | |
Optics – | Unlock Level | Sleight of Hand | Perk | 15 | |
Operator Reflex Sight | 2 | APX5 Holographic Sight | Optic | 16 | |
Corp Combat Holo Sight | 4 | Muzzle Brake | Muzzle | 17 | |
Aim-Op Reflex Sight | 8 | Frangible – Wounding | Perk | 18 | |
Scout Combat Optic | 11 | Compensator | Muzzle | 19 | |
APX5 Holographic Sight | 16 | Integral Hybrid | Optic | 20 | |
Integral Hybrid | 20 | FTAC Precision Comb | Stock | 21 | |
G.I. Mini Reflex | 22 | G.I. Mini Reflex | Optic | 22 | |
VLK 3.0x Optic | 25 | Tactical Foregrip | Underbarrel | 23 | |
PBX Holo 7 Sight | 28 | Fully Loaded | Perk | 24 | |
Solozero NVG Enhanced | 31 | VLK 3.0x Optic | Optic | 25 | |
Sniper Scope | 32 | Lightweight Suppressor | Muzzle | 26 | |
4.0x Flip Hybrid | 35 | FSS Raider Chassis Pro | Stock | 27 | |
Viper Reflex Sight | 37 | PBX Holo 7 Sight | Optic | 28 | |
Canted Hybrid | 40 | Mo’ Money | Perk | 29 | |
Monocle Reflex Sight | 42 | Bipod | Underbarrel | 30 | |
Variable Zoom Scope | 45 | Solozero NVG Enhanced | Optic | 31 | |
Cronen C480 Pro Optic | 48 | Sniper Scope | Optic | 32 | |
Merc Thermal Optic | 50 | Presence of Mind | Perk | 33 | |
Thermal Hybrid | 54 | Forge TAC Elite | Barrel | 34 | |
Ammunition – | Unlock Level | 4.0x Flip Hybrid | Optic | 35 | |
15 Round Mags (EBR-14) | 9 | Merc Foregrip | Underbarrel | 36 | |
20 Round Mags (EBR-14) | 49 | Viper Reflex Sight | Optic | 37 | |
Underbarrel – | Unlock Level | Recon | Perk | 38 | |
Commando Foregrip | 3 | FTAC Lightweight Stock | Stock | 39 | |
Tactical Foregrip | 23 | Canted Hybrid | Optic | 40 | |
Bipod | 30 | Tac Laser | Laser | 41 | |
Merc Foregrip | 36 | Monocle Reflex Sight | Optic | 42 | |
Ranger Foregrip | 44 | Monolithic Suppressor | Muzzle | 43 | |
Operator Foregrip | 53 | Ranger Foregrip | Underbarrel | 44 | |
Perks – | Unlock Level | Variable Zoom Scope | Optic | 45 | |
Heavy Hitter | 5 | Forge TAC Precision 22.0″ | Barrel | 46 | |
FMJ | 7 | Focus | Perk | 47 | |
Fast Melee | 12 | Cronen C480 Pro Optic | Optic | 48 | |
Sleight of Hand | 15 | 20 Round Mags (EBR-14) | Ammunition | 49 | |
Frangible – Wounding | 18 | Merc Thermal Optic | Optic | 50 | |
Fully Loaded | 24 | Frangible Disabling | Perk | 51 | |
Mo’ Money | 29 | FSS Raider Chassis Elite | Stock | 52 | |
Presence of Mind | 33 | Operator Foregrip | Underbarrel | 53 | |
Recon | 38 | Thermal Hybrid | Optic | 54 | |
Focus | 47 | ||||
Frangible Disabling | 51 | ||||
Stock – | Unlock Level | ||||
FTAC Precision Comb | 21 | ||||
FSS Raider Chassis Pro | 27 | ||||
FTAC Lightweight Stock | 39 | ||||
FSS Raider Chassis Elite | 52 |
Hopefully you found the EBR-14 weapon information helpful. Make sure to visit the other infographics pages as well.
Other Links
Go back to the Main Weapon Infographics Page
Headsets
Controllers
Gaming Chairs
Keyboards, Mice, Keypads
Visit us on Social Media
YouTube
Instagram
Twitch
Twitter
Pinterest
Hey, with the barrels that give extra range to the EBR you say that its irrelevant. Why is that? The weapon still benefits from extra range does it not? Love the site btw, really usefull info, keep up the good work!
Paul your correct, I had done this particular graphic long before Warzone ever came out. The EBR has a pretty long base damage range of 55m, so for most close quarters or 6v6 multiplayer maps, the extra damage range really wasn’t needed. Either way though, the EBR will always be a 1 shot kill to the Head and 2 to the Torso on an enemy with 100 health, so it doesn’t really matter if the first shot hits at 50, 60, 70 or 80m, because the second shot will kill the enemy regardless the range. Keep in mind that’s at 100 health. It would only affect that damage range if needing a 3rd shot kill to the limbs. Make sense? That’s part of why it doesn’t really matter having that extra damage range with this particular weapon.